Play
facilitators should choose a playing variation (see suggestions)
depending on the players and therapeutic objectives.
Players
start by choosing their own marker from the 8 provided. But,
any small object will work as a marker, even a coin, allowing
more participants to play.
Next,
the group decides together on a direction, clockwise or counter
clockwise. They also decide how many rounds they want to circle
the board and how much time to play.
The
group may use one or two dice to roll for numbers. With two,
the players move around the board faster.
Next,
each player chooses a feeling word as a starting place.
Players
take turns rolling the dice to advance their
marker that many feeling words to a new feeling word. Players can learn by acting the feelings or talking about situations that provoked those feelings. Adults can help children by reading in the Glossary about the feeling words.
As an
alternative, players can "step the circle" without
using dice so as to access only relevant feelings related to a specific situation.
Depending
on the many play variations possible, players may talk or
react to a feeling word.
After
completing the predetermined number of rounds each player
will put their marker in the center Safe Place. << FWG Overview.
Watch the Getting Started Video
Included with the boxed Deluxe FWG is a 10-minute DVD video that shows how to get started. Its a fun and animated so kids will love watching it. You can watch it now!
Getting Started with the Feelings Wheel Game is included with the Deluxe version.
Play
Variations
You can choose
from many different ways to play the Feelings Wheel Game. Here
are just a few:
Players can talk about a recent memorable personal
situation when they land on a feeling word after rolling the
dice.
Players can nonverbally express a feeling word with a facial
expression similar to the pictures (on side one) and receive
feedback from others.
Players can be a "robot" to act out a feeling
word selected by other participants.
In marriage therapy, a couple might be asked to select multiple
feeling words to describe their recent relationship and then
talk about their choices. <<
FWG Overview
Companion
Guide
The FWG
Companion Guide is included to explain how to play and has lots of suggestions for using it with both children and adults!
Who
Uses FWG?
Play
therapists can use Feelings Wheel Game (FWG) with groups of
all ages.
Counselors can ask reluctant clients to point to more descriptive feeling
words to elaborate on feelings like "upset" or "happy"
or "mad." Church advisors have reported using the FWG to help couples talk through problems in marriage or divorce counseling.
Elementary
school teachers play with students at the beginning of the
school day as part of their language arts lesson.
Special
education teachers use the Feelings Wheel Game in social skill
classes with great results, especially for appropriate expression
and resolution of conflict or anger.
A Principal includes it in meetings as a staff training activity to build
up team spirit, camaraderie, and open up participants to sharing
personal history
Juvenile
detention and mental health center counselors use the Feelings
Wheel Game with teen offenders to recognize their feelings
and to develop empathy for victim feelings.
<< FWG Overview
Business HR staff use FWG to process feelings about deparment or team conflicts.
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